Now depending on what you are making, or how much definition you want, you can fiddle with these settings for the desired result. Great! We are already half-way done! Next you emboss the image, go to Filter - Stylize - Emboss. Your going to make a marquee around the bottom portion of the image, pressing shift while making the square, to make it perfectly proportional, starting in one of the bottom corners, so it looks like this. In this case, I am using the texture from Maya's, Jeweled Ruched Dress. Open Photoshop, and then open the base texture for your item. Note: this tutorial assumes that you know already how to make your own textures, and will only be covering the creation of the bump map for that texture. I would like to extend credit to Maya for letting us use her beautiful Jeweled Ruched Dress in this tutorial!īefore we get started, I would like to explain to you what a bump map does.Ī bump map gives detail, and definition to a seemingly flat surface, as well as in some cases determining how the light interacts with the object. Remember that you can use this method to make bump maps for anything you make in the game. Today I am going to show you exactly that. So I've heard recently, alot of things going about, creators looking how to make their own bump maps with Photoshop!
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